Effect of Gamification for Hand Grip, Hand Function and Stress among Patients with Hemiparesis – A Pilot Study

Abstract:
Hemiparesis, commonly resulting from stroke, significantly impacts hand function, strength, and overall quality of life. Traditional rehabilitation often lacks engagement, leading to low adherence and slower recovery. Gamification, which incorporates game elements into therapeutic exercises, has shown promise in enhancing rehabilitation outcomes. This pilot study aimed to explore the effect of gamification on hand grip strength, hand function, and stress reduction among patients with hemiparesis. A total of 10 participants were randomly divided into two groups with blind fold method, labelled as group A and B, each comprising 5 participants. Over a six -week period, Group A underwent gamification as a therapeutic exercise, while Group B underwent conventional therapy. The two groups’ results discovered a statistically significant variance with the “P-value” was <0.001 in hand function (Jebsen taylor hand function test) post-test. The hand grip strength (Dynamometer) the pre and post-test values for group A and B were assessed as same as above, here for between group comparison statistical difference was not significant for the post test (p<0.07), in group A alone post test results showed statistically significant difference, with “P- value” of <0.001. Finally for the stress post values of PSS showed statistically significant difference. This current study showed that gamification was effective in improving the hand function and grip strength of patient with hemiparesis and specifically it helped in the fine dexterity function improvement and also helped in the reduction in stress level.
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